Technical theater for nontechnical people /

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Bibliographic Details
Main Author: Campbell, Drew
Format: Book
Language:English
Published: New York : Allworth Press, [2004]
Edition:2nd ed.
Subjects:
Online Access: Table of contents
Table of Contents:
  • Introduction : why this book
  • General notes
  • 1. Breaking it down : who does what. Costumes ; Props ; Lighting ; Sound ; Stage management ; Scenery
  • 2. Touring a new space : what to look for. Is this the right space for you? ; Space for stuff ; Space for people ; The rigging system ; Masking ; The lighting system ; The sound system ; Monitors and headsets
  • 3. Scenic design : space, texture, and the "big statement". The big picture : the statement ; How to read a script like a set designer ; The backstage survival guide to reading a floorplan ; Texture and color : giving the show a "look"
  • 4. The tools of scenery : surface, texture, and tricks. A place to stand : platforms, stairs, and ramps ; A surface to look at : walls, drapes, paint, and fabric ; Real things : doors, windows, and so on ; Moving stuff around : gripping, rolling, and flying ; The backstage survival guide to scene-change choreography ; Playing with the audience : special effects and illusions
  • 5. Lighting design : illumination, mood, and focus. Illumination : first and foremost ; Motivational light : time, place, and season ; Mood and atmosphere : angles and color ; Creating focus : specials and follow spots ; Where the show is (and isn't) : house lights and actors in the audience ; Moving the show forward : cues, timing, and blackouts ; Lighting for dance ; Lighting for musicals ; Lighting for fashion ; Video lighting ; Lighting for rock-and-roll.
  • 6. The tools of lighting : now you see it-- . The birds and the bees : where does power come from? ; Protecting yourself ; Highways and byways : outlets and plugs ; Taming the beast : dimmers and control consoles ; The real workers : lighting instruments ; Intelligent lighting instruments ; Fluorescent lighting ; Special effects lighting ; Color my world : the joy of filters ; Putting it in the theater : lighting positions
  • 7. Costume design : character, period, and function. Character ; Period ; Function ; The costume sketch
  • 8. The tools of costumes : shopping, draping, and stitching. Building ; Buying ; Renting ; Pulling ; Fittings and measurements ; Fabric augmentation ; Dealing with hair ; One final note
  • 9. Sound design : audible atmosphere. The signal chain ; Microphones : the testy toddlers of sound ; The backstage survival guide to keeping microphones happy ; Other sources : tape decks, CDs, DAT ; Mixers : telling the sound where to go ; Effects processing : sound sculpting ; Amplification : we're going to pump you up ; Speakers : the bottom line
  • 10. Show control : why can't we all get along? Synchronous versus asynchronous ; Event-based versus time-based ; Interfaces ; Dedicated show-control computers ; MIDI show control ; PC versus PLC ; Entertainment protocols.
  • 11. Properties : research, detail, and crafts. The artisan ; The detailer ; The researcher ; Making the prop list : when to buy, borrow, or build ; Setting up the prop list ; Furniture : why the stage isn't like real life ; Weapons : safety and proper handling ; Handling props during the show : prop tables
  • 12. Stage management : the best port in a storm ; Communication : the central issue ; From coffee shop to load-out : schedules ; Lists and lists and lists of lists ; Preparing the rehearsal space and running rehearsals ; The actors' backstage survival guide to tech rehearsal ; Opening night and the run ; The payoff : calling the show
  • 13. Corporate theater : how to do a show in a hotel. Lighting : trees, trusses, and the demon track light ; Sound : plug and play, or truck it in ; Scenery : four feet by whatever ; Projectors and projection systems ; Playing twenty (or more) questions : things to ask and to know
  • 14. The essentials : things you should know and things you should own. Things every theater person should know ; Things every show person should own ; Things every show place should own
  • In closing
  • Glossary.